Sure, there are some simpler classes such as the fighter or amazon, who rely primarily on varying melee attacks, but the elf and magical classes are incredibly unique and varied experiences on their own. Each of the game’s six playable character classes play differently ad develop their own, deep combat systems throughout your adventure. This isn’t just about jumping around and pounding on your attack button against endless hoards of enemies. ![]() ![]() While it is easy to look at the game and pass it off as just another (albeit drop-dead gorgeous) beat’em up, digging deeper will prove that it is anything but. Take all of the things that are great about classic, side-scrolling brawlers and throw in the addicting experiences brought by loot-gathering and character customization and you have the addicting world of Dragon’s Crown. That is how I felt up until last week, when Dragon’s Crown came into my life. I have high expectations as this is my “dream game” after all surely the only way that I would ever play such a game would be if I managed to make it myself. There have been many attempts over the years, some better than others, games like Guardian Heroes, Sacred Citadel, and even Capcom’s D&D series (which was recently re-released), but none have quite lived up to the image I have in my head. I have always wanted the combination of a classic beat’em up like TMNT or Final Fight with all of the depth of something like Skyrim or Dragon Warrior. ![]() As far back as I can remember, I have had this image in my head of what I think would be the “perfect” game, at least based on my gaming preferences.
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